There is also something called meshmixer which is also free, and does a very good job as well. I’m asking only because I saw someone on BA forums with the same troubles as others, and he had a GTX 580. Cycles GPU kernels have been rewritten for better performance. Given the size of your original mesh, I’d love to know what kind of system you have that allowed you to work, lag free ? with a 480k mesh, and yes I have VBO on and I’m using opencl with my amd card. Blender complete changelog / release notes / version. If nothing else but future reference, you can reduce polys in sculptris, and btw doing so its just amazing, and gives you manual control with the reduce brush, and its free. Btw, I’m not hating on blender, its just a fact, and noted all over the blenderartist forums. Yes, its a known issue, blender’s viewport is very slow due to OLD gl code and I have no idea what the status us on fixing it, I just know its still a slug even with the 2.75a release, so its on my pass list atm. In general I avoid blender, because while it would be just fine in general for 75k tri or less objects ( even if you have a good rig most likely), just try and edit something in the 350k tri or so range, blender slows to a crawl, and my system is far from weak. ![]() YOu mentioned blender and I have no idea if you used it to reduce polys, but having tried myself, its a nightmare as there is no ‘reduce’ brush specifically. Here’s a 100k model from the outsourcing company ArtBully, created as a test of making AAA hero characters and a 3d interactive view It definitely looks better than Geralt from Witcher 2, which used about 20-32k tris depending on the outfit, in that game you can often see the edges of polygons on the models during close up cut scenes, particularly around edges of objects, sleeves, colors, and ears. ![]() You want to avoid triangles smaller than a pixel, but otherwise, tri count no longer as a huge impact on performance, as long as it’s reasonable and optimized for games. Especially at higher resolutions like 1440p and 4k. I strongly disagree, 15k is definitely a big point of diminishing returns, but for a 3rd person game or a cinematic model used for cut scenes and close ups, 80k makes a big difference. Unless you are playing game under microscope you will not notice it UI now allows font previews in the file browser. Cycles support for AMD GPUs and a new Light Portals feature. Those wishing to try out the current test build of Blender 2.75 can find it at regular characters anything above 15k just doesn’t make sense. Blender Foundation and online developers are proud to present the official Blender 2.75 release The main highlights of this release are: Blender now supports a fully integrated Multi-View and Stereo 3D pipeline. More details on the current Blender 2.75 work in development can be found via the tentative release notes. There's also a new OpenGL Preview option for Blender to save your work as an OpenGL preview of the animation. Other Blender 2.75 work includes real-time visualization of the stereoscopic effect, rendering of multiple views, compositor and sequencer improvements, and numerous other additions. It also includes a non-linear video editor called the Video. ![]() The AMD OpenCL improvements for Blender was work led by AMD that we previously covered on Phoronix.īlender 2.75 Cycles also has support for Light Portals and contains several performance and memory optimizations. Blender has a node-based compositor within the rendering pipeline, which is accelerated with OpenCL. ![]() However, the AMD OpenCL stack failing to work with transparent shadows due to a compiler bug. Download the benchmark file from here - https://www. The AMD OpenCL support is coming as the Cycles compute kernels have finally been split into smaller kernels, so they now compile and work for AMD GPUs. Seeing as 2.75 RC2 has been released, Just wondering if you could do some benchmarks on the AMD GPUs. A test build of Blender 2.75 was released this past week and it will be of interest to a lot of open-source designers and artists.īlender 2.75 notably has added initial support for OpenCL on AMD Radeon GPUs with the Cycles Rendering.
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